This allows generic transforms nodes to work.
BROADWAY_NODE_CLIP = 10,
BROADWAY_NODE_KEEP_ALL = 11,
BROADWAY_NODE_KEEP_THIS = 12,
- BROADWAY_NODE_TRANSLATE = 13,
+ BROADWAY_NODE_TRANSFORM = 13,
BROADWAY_NODE_DEBUG = 14,
BROADWAY_NODE_REUSE = 15,
} BroadwayNodeType;
#define NODE_SIZE_COLOR 1
#define NODE_SIZE_FLOAT 1
#define NODE_SIZE_POINT 2
+#define NODE_SIZE_MATRIX 16
#define NODE_SIZE_SIZE 2
#define NODE_SIZE_RECT (NODE_SIZE_POINT + NODE_SIZE_SIZE)
#define NODE_SIZE_RRECT (NODE_SIZE_RECT + 4 * NODE_SIZE_SIZE)
guint32 size, n_children;
gint32 texture_offset;
guint32 hash;
+ guint32 transform_type;
g_assert (*pos < len);
size = NODE_SIZE_RECT;
n_children = 1;
break;
- case BROADWAY_NODE_TRANSLATE:
- size = NODE_SIZE_POINT;
+ case BROADWAY_NODE_TRANSFORM:
+ transform_type = data[(*pos)];
+ size = 1;
+ if (transform_type == 0) {
+ size += NODE_SIZE_POINT;
+ } else if (transform_type == 1) {
+ size += NODE_SIZE_MATRIX;
+ } else {
+ g_assert_not_reached();
+ }
n_children = 1;
break;
case BROADWAY_NODE_LINEAR_GRADIENT:
const BROADWAY_NODE_CLIP = 10;
const BROADWAY_NODE_KEEP_ALL = 11;
const BROADWAY_NODE_KEEP_THIS = 12;
-const BROADWAY_NODE_TRANSLATE = 13;
+const BROADWAY_NODE_TRANSFORM = 13;
const BROADWAY_NODE_DEBUG = 14;
const BROADWAY_NODE_REUSE = 15;
/* Bin nodes */
- case BROADWAY_NODE_TRANSLATE:
+ case BROADWAY_NODE_TRANSFORM:
{
- var point = this.decode_point();
+ var transform_type = this.decode_uint32();
+ var transform_string;
+
+ if (transform_type == 0) {
+ var point = this.decode_point();
+ transform_string = "translate(" + px(point.x) + "," + px(point.y) + ")";
+ } else if (transform_type == 1) {
+ var m = new Array();
+ for (var i = 0; i < 16; i++) {
+ m[i] = this.decode_float ();
+ }
+
+ transform_string =
+ "matrix3d(" +
+ m[0] + "," + m[1] + "," + m[2] + "," + m[3]+ "," +
+ m[4] + "," + m[5] + "," + m[6] + "," + m[7] + "," +
+ m[8] + "," + m[9] + "," + m[10] + "," + m[11] + "," +
+ m[12] + "," + m[13] + "," + m[14] + "," + m[15] + ")";
+ }
+
var div = document.createElement('div');
- div.style["position"] = "absolute";
- set_point_style(div, point);
+ div.style["transform"] = transform_string;
+ div.style["transform-origin"] = "0px 0px";
+
this.insertNode(div, -1, oldChildren[0]);
newNode = div;
}
add_size (nodes, &rrect->corner[i]);
}
+static void
+add_matrix (GArray *nodes, graphene_matrix_t *matrix)
+{
+ float matrix_floats[16];
+ int i;
+
+ graphene_matrix_to_float (matrix, matrix_floats);
+ for (i = 0; i < 16; i++)
+ add_float (nodes, matrix_floats[i]);
+}
+
static void
add_color_stop (GArray *nodes, const GskColorStop *stop)
{
GskTransform *transform = gsk_transform_node_get_transform (node);
GskTransformCategory category = gsk_transform_get_category (transform);
- if (category >= GSK_TRANSFORM_CATEGORY_2D_TRANSLATE)
- {
- if (add_new_node (renderer, node, BROADWAY_NODE_TRANSLATE)) {
+ if (add_new_node (renderer, node, BROADWAY_NODE_TRANSFORM)) {
+ if (category >= GSK_TRANSFORM_CATEGORY_2D_TRANSLATE)
+ {
float dx, dy;
gsk_transform_to_translate (transform, &dx, &dy);
- add_xy (nodes, dx, dy, offset_x, offset_y);
+ add_uint32 (nodes, 0); // Translate
+ add_xy (nodes, dx, dy, 0, 0);
gsk_broadway_renderer_add_node (renderer,
gsk_transform_node_get_child (node),
0, 0);
}
- }
- else
- {
- /* Fallback to texture for now */
- break;
- }
+ else
+ {
+ graphene_matrix_t matrix;
+
+ gsk_transform_to_matrix (transform, &matrix);
+ add_uint32 (nodes, 1); // General transform
+ add_matrix (nodes, &matrix);
+ gsk_broadway_renderer_add_node (renderer,
+ gsk_transform_node_get_child (node),
+ 0, 0);
+ }
+ }
}
return;